Library Aid Africa

Leveraging digital technology and community engagement approaches to transform libraries into vibrant spaces!

Library Aid Africa

Reimagining Libraries in Africa

Digital Technology

Community Engagement

Libraries as Vibrant spaces

Fostering Innovation

Our Products

Library Tracker

Library Tracker

Connect with libraries at your fingertips

Library Tracker
Library Volunteer Corps

Library Volunteer Corps

Remotely connecting libraries with volunteers to support library services delivery.

Library Volunteer Corps
LibraryXAfrica

LibraryXAfrica

Empowering librarians with the digital and tech skills to transform libraries into vibrant spaces

LibraryXAfrica
Young African Library Leaders Fellowship

Young African Library Leaders Fellowship

Nurturing the next generation of library leaders in Africa

Young African Library Leaders Fellowship

Our Programs

School Library Intervention Program

School Library Intervention Program

Providing for school pupils in African communities to access conducive spaces learning materials.

School Library Intervention Program
Community Library Center Project

Community Library Center Project

Library set up in communities serving as community hub to access learning resources.

Community Library Center Project
The Library Policy Fellowship

The Library Policy Fellowship

Empowering librarians with the practical skills to influence and change library policy and legislation ecosystems

The Library Policy Fellowship
#libraryselfie

#libraryselfie

Sharing library memories through pictures

#libraryselfie
Library Internet Governance Ambassadors Program

Library Internet Governance Ambassadors Program

Library Internet Governance Ambassadors Program

Library Profiles

Library Digital Inclusion Project 2026

Meet the six libraries selected for the 2026 Library Digital Inclusion Project. Each is leading a community project that expands access to digital skills, learning resources and opportunities for the people they serve.

STEAM

Libraries Without Walls

Greater Accra, Ghana

  • Community Library
  • Rural

Project

MINDSPARK: Libraries Without Walls Coding and Digital Inclusion Initiative

Mindspark is a six-month, community-based digital inclusion project designed to provide foundational digital literacy, coding, computational thinking and practical STEM learning opportunities to girls and children with disabilities in the underserved and last-mile communities in the Shai Osudoku District. A total of 150 learners, including girls and children living with disabilities between the ages of 9 and 16, will develop computational thinking and problem-solving skills and prepare for future employment in an increasingly digital economy. The project will also produce the MINDSPARK Coding Toolkit—a community-designed and reusable collection of age-appropriate coding and digital learning activities that can be used by learners, teachers, volunteers and the library beyond the project period.

Target group

Children, girls, persons with disabilities

Digital Literacy

Sierra Leone Library Board

Western, Sierra Leone

  • Public Library
  • Urban

Project

Digital Literacy for Out-of-School Youths, School-Going Pupils and School Leavers

This project is a workshop that will empower at least 120 people, comprising out-of-school youth, students and school leavers, with digital skills, entrepreneurship resources and access to digital services that will support their livelihoods and create employment opportunities. Participants will learn to use the computer, type, use online learning platforms, and access career support provided at the library.

Target group

Unemployed youth, women and girls, out-of-school youth, out-of-school children

Digital Literacy

Start a Library Trust School

Nairobi, Kenya

  • School Library
  • Sub-urban

Project

Storybook Quest

The Storybook Quest project will support digital creation by creating opportunities for African children in informal settlements and rural communities to become authors and create and share their own original stories. A total of 84 children from Muturu Primary School in Kenya will be empowered through creative writing and guided to use existing digital devices to write, edit and illustrate their own original stories. 21 selected stories will be published in printed anthologies, with young authors earning royalties for their work. This will give learners a real and tangible experience of authorship and digital creation.

Target group

Rural students

STEAM

Kufanga Knowledge Hub

North-Western, Zambia

  • Community Library
  • Sub-urban

Project

Kufanga Digital Access Initiative

The project is designed to respond to poor primary and secondary school results recorded in rural settlements in the North-Western Province of Zambia. It will support access to digital learning resources to improve the educational outcomes of young people between the ages of 7 and 15. The project will empower 20 young people with access to offline digital learning resources and digital tools to learn skills such as typing, content creation, arts, coding and storytelling, as well as problem-solving, through the Kufanga Knowledge Hub, which is a children’s library. The project will provide knowledge and learning opportunities to the young people in the Magrade area, a rural community in Solwezi District, in North-Western Zambia.

Target group

Children, out-of-school children

Digital Literacy

Linda Dweba Public Library

Eastern Cape, South Africa

  • Public Library
  • Rural

Project

Digital Pathways Project

This project is an after-school programme for Grade 9 students from Ngqeleni Village JSS, designed to respond to the urgent need to bridge the digital divide in Ngqeleni, Eastern Cape, South Africa. In partnership with the local public school, 30 students will be engaged over the next school term. They will be taught basic computer appreciation, typing and online research, combined with book reading activities, through an after-school programme at the Linda Dweba Public Library. The project aims to increase the digital exposure of children from low-income households.

Target group

Rural children

Digital Literacy

Kano State Library Board, Murtala Muhammed Library

Kano, Nigeria

  • Public Library
  • Urban

Project

Libraries as Community Hubs for Digital Inclusion and Lifelong Learning

Theme: Digital Citizenship and Online Safety for Students and Community Members

This project is designed to provide digital learning opportunities to 50 underserved students, 200 out-of-school young people, and 200 community members. The 50 underserved students, who have limited or no access to computers and digital literacy skills, will receive digital learning and computer-based test preparation, including mock tests, to prepare them for the compulsory Unified Tertiary Matriculation Examination (UTME). This will increase their chances of gaining admission into tertiary institutions. The 200 out-of-school young people, including school dropouts and those who have never attended school, will receive basic digital skills and practical tools to support their employment and participation in the digital world. A community outreach campaign will engage 200 community members through digital literacy and online safety activities. The campaign will provide practical knowledge on digital citizenship, online safety, privacy protection, and how to identify and avoid common online risks.

Target group

Underserved youth and students, women and girls, older persons, out-of-school youths

Some Partners we have worked with

We’ve had the joy of collaborating with these organizations and many more over the last few years

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Join our story as we shape the future of African libraries leveraging digital technology and community engagement approaches

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